Wednesday, May 13, 2026

April 2026 TTRPG Crowdfunding Retrospective

Mashup of Backerkit, Gamefound, and Kickstarter logos reading: BACKfoundER

April sees essentially the same amount of money raised as March but with 100+ fewer successful campaigns. To find out why, take a gander at the raw data and let's dive in:

  • 152 campaigns
    • 21 Backerkit
    • 4 Gamefound
    • 127 Kickstarter
  • $10,391,851.51 raised
    • $900,727.16 on Backerkit
    • $270,258.78 on Gamefound
    • $9,220,865.57 on Kickstarter
  • Types of campaigns
    • 16 accessories
    • 2 Actual Plays
    • 36 adventures
    • 1 advice
    • 13 campaign settings
    • 1 fundraising
    • 1 platform
    • 1 podcast
    • 42 supplements
    • 35 systems
    • 2 translations
    • 2 zines
  • 56 distinct systems used (16 original)
    • 60 campaigns (39.47%) used D&D 5E and raised $5,878,186.03 (56.57% of all money raised in April)
  • 41 campaigns used AI in some form (26.98% of total) and raised $196,777.28 (1.89% of all money raised in April)
    • 30 of these were D&D 5E campaigns, accounting for 50% of all 5E crowdfunding campaigns
  • Campaigns were based in 20 different countries
    • Top 3: 67 in USA, 26 in UK, 12 in Italy
    • Singleton countries: Japan, Latvia, Spain, Turkey

Backerkit's April

The top 5 campaigns on Backerkit in April were:

  1. Druskara: A Brutal Fantasy World Setting for Shadowdark RPG by Dungeon Damsel Publishing ($281,337.00 from 1,291 backers)
  2. ION Heart Multiplayer - A Lo-Fi Mech TTRPG by Parable Games ($175,289.77 from 1,049 backers)
  3. VHS: Very Horror Stories - Rule of Three by Aces Games ($107,867.08 from 476 backers)
  4. Imaria: Beyond the Veil by Lynnvander Studios ($66,678.00 from 444 backers)
  5. Inkvein - A MÖRK BORG Megadungeon by Space Penguin Ink LLC ($48,306.00 from 838 backers)

Backerkit might seem a bit light on the ground this month, but that's due to Megadungeon Month (which was scheduled from April 7-May 1), which would have technically 'made' most of its money in April but is going to be recorded in May's roundup. May is going to be a doozy for Backerkit, because Pocketopia and Old-School Essentials Month are running concurrently, though the latter will end in June.

Something interesting that I'm noticing is the geographic breakdown of these themed Months. 
Month % US creators
Zinetopia 2026 58.33%
Orbital Blues Month 83.33%
Megadungeon Month 88.46%
Old-School Essentials Month 88.24%
Pocketopia 2026 42.11%
Overall Backerkit (2026) 66.23%
Months themed around a particular game system heavily feature US-based creators, while those focused around getting a type of game (zines, pocket-sized games) created are more geographically diverse than the general Backerkit population. There's clearly some kind of bias entering the picture here, but whether that's a factor of where specific games tend to be popular or on Backerkit's part in selecting who gets to participate in the first place is unclear.

Gamefound's April

There were 4 campaigns on Gamefound in April:
  1. Mythic Battles: The Roleplaying Games by Monolith Board Games ($134,040.38 from 697 backers)
  2. Archmage's Gate: A Solo RPG Adventure Gamebook by Archmage Arispen ($92,967.60 from 848 backers)
  3. Fabula Ultima - Bestiarium & Deluxe-Edition by Ulisses Spiele ($42,836.81 from 217 backers)
  4. Epic Fantasy Battle Maps: 1400 Rpg Maps + 3200 Portraits by Agnesagraphic ($413.99 from 14 backers)

Gamefound is a really strange place for TTRPG projects. The most consistent projects I've seen there over the past 6 months or so are German translations of popular games and AI-driven projects (either map packs or solo games usually). Last year's RPG Party was a very mixed success, with 16 of 22 projects successfully funding. Rascal News talked to Cam Bradley. Gamefound's business manager, about what this year's RPG Party will look like, and it seems that the company is focused on two main things: projects with a physical component (a requirement) and serving as an incubator for up-and-coming talent. I have my doubts about how effective this will be overall (rooted primarily in the volatile costs of producing physical components nowadays and Bradley's shifting of blame for the failed projects from Gamefound onto the creators who displayed "an unwillingness or inability to network"), but it makes sense for them to try to carve out this niche. Kickstarter is where most people go to fund their projects, while Backerkit is leaning ever more heavily on their themed Months and the bundled shipping they are starting to provide for projects associated with said Months, so if Gamefound wants to be a serious alternative they need to find something they're particularly good at. Only time will tell if this will work.

Kickstarter's April

The top 5 campaigns on Kickstarter in April were:
  1. Heliana & Ryoko's Guide to Mythozoology by DnD Shorts ($4,360,638.00 from 18,220 backers)
  2. When Society Collapsed: Dam Nation - A Tabletop RPG by Luke Humphris ($817,977.00 from 5,587 backers)
  3. Public Access Analog Horror Mystery TTRPG by The Gauntlet Gaming Community ($564,982.00 from 7,189 backers)
  4. Fomoria - Epic Folk Horror Roleplaying by Johan Nohr ($314,299.83 from 3,191 backers)
  5. Godzilla: The Roleplaying Game by IDW Games ($251,676.00 from 2,428 backers)

The overwhelming lesson from this April on Kickstarter is that it literally pays to have an audience/community. This is certainly not news to anyone, but just look at the top 5 from this month: DnD Shorts and Luke Humphris both have 550K+ YouTube channels, The Gauntlet is a thriving design community that also facilitates play of its own games, Johan Nohr is an indie TTRPG legend (and Tania Herrero, the other designer, is a well-known and award-winning designer herself), and Godzilla is...Godzilla.

In fact, it's notable that the hugely successful, decades-spanning IP tie-in game barely cracked the top 5. You can probably attribute that to the difficulty of turning the general Godzilla fan onto this specific TTRPG adaptation, as opposed to the other 4 projects on here, whose audiences are all specifically based in TTRPGs.

Does this mean that there is no benefit to Kickstarter as a platform? Absolutely not, you still benefit immensely from discoverability, but you can't rely on it. Don't be dependent on the platform - make them dependent on your ability to bring people in who otherwise might not come around.

April 2024 vs 2025 vs 2026

2024 2025 2026
Campaign count
Backerkit 8 51 21
Kickstarter 137 150 127
Money pledged
Backerkit total $845,617.27 $2,180,147.02 $900,727.16
Backerkit average $105,702.16 $42,747.98 $42,891.77
Backerkit median $66,034.46 $7,565.50 $10,209.76
Kickstarter total $5,683,707.15 $7,745,262.30 $9,220,865.57
Kickstarter average $41,486.91 $51,635.08 $72,605.24
Kickstarter median $5,094.00 $3,841.24 $4,716.00
AI
Campaign count 33 49 41
Money pledged $310,089.95 $213,130.42 $196,777.28
D&D 5E
Campaign count 70 82 60
Money pledged $2,486,126.48 $2,136,602.54 $5,878,186.03

As always, it's fascinating to see how outliers influence the data. For example, Kickstarter's total money raised has gone up year-over-year, but most of that growth can be attributed to just a couple of campaigns.
If you take out these top-performing campaigns you end up with the following money raised:
  • April 2024: $4,617,997.15
  • April 2025: $2,932,371.48
  • April 2026: $4,860,227.57
This is obviously not to say that the money raised on Kickstarter in April hasn't been increasing year-over-year. I'm simply pointing out how much of that increase is consistently (and increasingly) concentrated in just a few projects. I began this project because I wanted to know how much money was actually being raised in TTRPG crowdfunding, but increasingly I find it necessary to contextualize where the money is actually going since the numbers alone can't tell the whole story.

April 2026 TTRPG Crowdfunding Retrospective

April sees essentially the same amount of money raised as March but with 100+ fewer  successful campaigns. To find out why, take a gander at...