Wednesday, March 11, 2026

February 2026 TTRPG Crowdfunding Retrospective

Mashup of Backerkit, Gamefound, and Kickstarter logos reading: BACKfoundER

February is always such an interesting (or alternately for the purposes of this project: exhausting) month due to the sheer volume of projects that happen despite it being shorter than all other months. This time around is no exception! Here's the raw data, let's dig in.

  • 231 campaigns
    • 71 Backerkit
    • 1 Gamefound
    • 159 Kickstarter
  • $2,610,858.67 raised
    • $666,832.71 on Backerkit
    • $22,562.00 on Gamefound
    • $1,921,463.96 on Kickstarter
  • Types of campaigns
    • 14 accessories
    • 2 Actual Plays
    • 53 adventures
    • 7 campaign settings
    • 2 fundraising
    • 3 LitRPGs
    • 1 platform
    • 2 reprints
    • 67 supplements
    • 75 systems
    • 1 translation
    • 4 zines
  • 119 distinct systems used (63 original)
    • 64 campaigns (27.71%) used D&D 5E and raised $1,152,107.23 (44.13% of all money raised in February)
  • 46 campaigns used AI in some form (19.91% of total) and raised $239,894.59 (9.19% of all money raised in February)
    • 28 of these were D&D 5E campaigns, accounting for 43.75% of all 5E crowdfunding campaigns
  • Campaigns were based in 21 different countries
    • Top 3: 122 in USA, 30 in UK, 17 in Italy
    • Singleton countries: Austria, Cyprus, Ireland, Mexico, Portugal, Switzerland

Backerkit's February

The top 5 campaigns on Backerkit in February were:
  1. Old-School Adventures & Pinball Crawl Classics! by Goodman Games ($187,677 from 2,063 backers)
  2. Bloodpunk: Night Before the White Wake - Adventure and VTT by DRS Publishing ($73,215.22 from 543 backers)
  3. Level Up: A5E Gate Pass Gazette Annual 2025 by EN Publishing ($29,086.04 from 468 backers)
  4. Triple-O: the player character emulator by Cezar Capacle ($26,234.92 from 1,005 backers)
  5. DedBoi - an investigative solo TTRPG by Critical Kit Ltd ($24,113.43 from 657 backers)

Gamefound's February

There was one campaign on Gamefound in February: Astromythos by jsideriadis ($22,562 from 193 backers)

Kickstarter's February

The top 5 campaigns on Kickstarter in February were:

  1. Eternal Ruins: The Roleplaying Game by Mythworks ($295,166 from 3,208 backers)
  2. Night Hunters: Gothic Horror for TOV and 5E D&D by Kobold Press ($223,878 from 1,934 backers)
  3. Dungeon, Inc. by Olivier Revenu ($149,746 from 2,583 backers)
  4. Tainted Grail TTRPG: Life and Death in Avalon by Jim Searcy ($103,710 from 940 backers)
  5. REALM: The Soul Searchers Protocol by Jonathan Matteson ($102,420 from 2,583 backers)

February 2024 vs 2025 vs 2026

2024 2025 2026
Campaign count
Backerkit 12 19 71
Kickstarter 214 202 159
Money pledged
Backerkit total $884,266.93 $1,194,103.59 $666,832.71
Backerkit average $73,688.91 $62,847.56 $9,392.01
Backerkit median $6,662.59 $7,653.65 $4,233.00
Kickstarter total $2,468,976.14 $2,936,765.97 $1,921,463.96
Kickstarter average $11,537.27 $14,538.45 $12,084.68
Kickstarter median $3,768.33 $3,116.00 $3,483.00
AI
Campaign count 35 39 46
Money pledged $236,973.58 $197,675.97 $239,894.59
D&D 5E
Campaign count 57 58 64
Money pledged $592,773.60 $1,773,005.23 $1,152,107.23

We are gathered here today to honor the memories of ZineQuest/ZineMonth/ZineTopia -- not because they're dead but because they might as well be in many regards. Let me be clear: I am not saying they're bad initiatives or that they shouldn't happen again. But we should all be honest with ourselves that they just don't really mean much anymore from even a marketing perspective.

I've said previously that I don't want to get too hung up on the money raised by crowdfunding projects as the sole, or even primary, metric of success, and that remains true. But I can't ignore that by that metric, this year's zine-themed initiatives have fared considerably worse thus far than those of previous years. ZineTopia, Backerkit's official foray into the zine space, more than tripled the number of successful projects (an unalloyed good!) yet raised the least money in February since 2024. When I talked about ZineTopia and general month fatigue back in October 2025, I was primarily concerned that Backerkit was going to become a gatekeeper obstructing people's participation in their February initiative, which I am glad to say hasn't happened. But the result has highlighted the platform's seeming dependence on high-profile campaigns from established creators. By and large, it seems that larger creators genuinely respected the ZineTopia initiative (or that Backerkit was enforcing its primacy behind the scenes) and yet that initiative was responsible for just over 50% ($343,710.45 by my data, $357,613 by the official page) of Backerkit's February total. The rest? That came mostly from the top 3 campaigns I listed above (all of which began before ZineTopia started). Even Kickstarter saw a dip in February metrics despite the continued presence of successful campaigns from indies like Mythworks and established companies like Kobold Press, suggesting that even the most successful campaigns are suffering from a general malaise. I can't say whether this is due to crowdfunding oversaturation, worsening economies the world over (but especially the US), some secret third thing, or a combination therein (the most likely answer I'd say).

So what are we to do with all this? It's really difficult to say. I really appreciate that ZineMonth is a community-organized initiative that lives outside of a crowdfunding platform, but it just doesn't have much of an ability to break outside of the existing indie TTRPG field. ZineQuest doesn't seem to be giving the same benefits it once did, and ZineTopia is a troubling indicator of future success (or lack thereof) of themed Months for Backerkit. The main hopeful statistic I can see in this is that the median campaign still raises ~$3K-$4K whether it's on Backerkit or Kickstarter (the median across all February campaigns was $3,868.00), and this has been stable for a number of months, if not years. Yes, the February median fell by quite a bit year-over-year for Backerkit, but that's just reflective of more, smaller projects getting on the platform. Crowdfunding campaigns just have to get increasingly realistic: there's no real evidence of a rising tide that's lifting all ships, but there is at least a consistent water level that should hopefully keep you from getting stranded on the rocks.

Friday, March 6, 2026

The Awards Design Diary #5: Pulling It All Together

Banner reading "The Awards 2026." The background is black, and the words are framed by a blue-silver border with multiple stacked lines at the top and bottom. The words themselves have a staticky, VHS quality to them as though they're on an old TV screen

This will be the last Design Diary for The Awards 2026 before we actually get off the ground, and it's mostly an excuse to share our INCREDIBLE new visual identity by Jack Panic of DNGN CLUB. When I approached him a few months ago about making the banner, logo, and winner's badges for The Awards 2026, I told him that I wanted them to "feel retro, shooting for grainier 80s/90s/00s aesthetics over polished 50s/60s nostalgia" and oh my gosh did he deliver.

It's grainy. It's colorful. It sort of feels like it's a little out of focus and you can't quite trust your eyes. So it's perfect!

With The Awards 2026 officially beginning on April 1st, I just wanted to pull together everything I've been talking about and noodling on. Starting with judges!

Judges

The Awards 2026 is looking for 12 judges, at least 50% of which will be POC and 50% of which will be of marginalized genders. If we don't get enough applicants to make that happen at first, then we'll keep applications open until we do. To demonstrate our commitment to this, for the first time we will be making our judges' identities known once they have been chosen.

These judges will each be assigned ~2/3 of the eventual submissions to read through and vote on (though they can of course read all of them, and are encouraged to do so). This process will happen over the course of 3 months, from June-August. Once all votes are in, ~50 finalists will be chosen and judges will be added to a shared Discord server where they can discuss their thoughts. Over the course of the next 6-8 weeks (September-October), they will develop their ideas about what should become a recipient of An Award and eventually vote on the winners.

Finally, they will appear in a livestream (as they are able) in late October/early November announcing the winners of The Awards 2026 and share their reasons as to why each of the 20 winners were deemed as such.

Submissions

Submissions to The Awards 2026 must adhere to the following guidelines:

  1. Be published between June 1, 2024 and May 31, 2025.
  2. No AI or LLM was used to generate any part of the submission (writing, art, video, voice, etc.)
  3. Did not raise over $100,000 in any crowdfunding campaign
Beyond this, each submitter is limited to 2 submissions of 50 pages of material, whichever limitation comes first. Judges are not obligated to read more than 50 pages of material per submitter.

A submitter is here defined as the primary designer of the work submitted, so it is possible that individual people could appear on more than 2 submissions. So long as nothing is submitted in a way that seems intended to specifically subvert the submission limits, this is allowed.

All material tangentially connected to TTRPGs is eligible for submission: original systems, hacks of existing systems, adventures, supplements, video essays, podcasts, artwork, etc. It is up to the judges to decide how best to evaluate these disparate mediums against each other.

All submitters will be invited to contribute their submissions to a winner's package, wherein the 20 winners of The Awards 2026 will receive digital copies of all opted-in submissions. The decision to contribute submissions to this package will not be shared with the judges, and thus will not impact their deliberation in any way.

All submitters will be notified whether or not their submission(s) were voted as finalists, though this information will not be shared publicly. This is primarily to let people know whether to tune in to the winner announcement livestream, as well as a chance to gather information about who to credit in the event of their winning and how to pronounce winners' names.

March 2026 TTRPG Crowdfunding Retrospective

Zine events are done, which means it's time for big-huge crowdfunders to sweep in again (as though they were even really taking a break ...