August 2026 featured:
- 19 on Backerkit
- 2 on Gamefound
- 74 on Kickstarter
- $5,623,032.44 on Backerkit
- $721,475.32 on Gamefound
- $3,137,116.70 on Kickstarter
- 11 accessories
- 22 adventures
- 1 advice
- 4 campaign settings
- 1 fundraising
- 1 playtest
- 30 supplements
- 24 systems
- 1 zine
- 42 campaigns (44.21%) used D&D 5E and raised $4,241,011.95 (44.73% of all money raised in August)
- 20 of these were D&D 5E campaigns, accounting for 47.62% of all 5E crowdfunding campaigns
- Top 3: 49 in USA, 19 in UK, 7 in Canada
- Singleton countries: Australia, Belgium, Hong Kong, Netherlands
The top 5 campaigns on Backerkit in August were:
- Dungeons and Daddies: Not a BDSM Sourcebook by Dungeons and Daddies ($3,111,193 from 17,102 backers)
- Deathbringer TTRPG by Professor DM by Roll For Combat ($1,326,922 from 7,737 backers)
- The Ghost in the Shell: Tabletop Roleplaying Game by Mantic Games ($495,723.24 from 4,035 backers)
- DCC RPG Book of Funnels by Goodman Games ($277,992 from 3,125 backers)
- Merryshire Detective Club by Pelgrane Press ($85,787.60 from 935 backers)
The 2 campaigns on Gamefound in August were:
- DC Justice League Unlimited Roleplaying Game by D20 Culture ($718,411.63 from 2,801 backers)
- MythWatch by Mythemakers ($3,063.69 from 28 backers)
The top 5 campaigns on Kickstarter in August were:
- Seven-Part Pact by Steve Jackson Games ($1,068,197 from 5,795 backers)
- Rise of the Lazy Gamemaster by Mike Shea ($464,986 from 8,946 backers)
- Kinks & Cantrips: Adventures in Subspace by Stellara Books ($272,411 from 2,666 backers)
- Limithron's Pirate Map Collection by Limithron ($265,993 from 2,363 backers)
- Terra Mortis | Solo Post-Apocalyptic Deckbuilding RPG by Lion Banner Games ($219,714 from 1,613 backers)
August 2024 vs 2025 vs 2026
| 2024 | 2025 | 2026 | |
|---|---|---|---|
| Campaign count | |||
| Backerkit | 20 | 17 | 19 |
| Kickstarter | 121 | 122 | 74 |
| Money pledged | |||
| Backerkit total | $1,580,419.62 | $1,351,822.34 | $5,623,032.44 |
| Backerkit average | $79,020.98 | $79,518.96 | $295,949.08 |
| Backerkit median | $15,903.00 | $10,588.00 | $30,566.00 |
| Kickstarter total | $18,711,813.48 | $1,702,917.95 | $3,137,116.70 |
| Kickstarter average | $154,643.09 | $13,958.34 | $42,393.47 |
| Kickstarter median | $4,239.00 | $3,364.00 | $3,300.00 |
| AI | |||
| Campaign count | 29 | 42 | 26 |
| Money pledged | $145,005.70 | $167,835.73 | $125,859.41 |
| D&D 5E | |||
| Campaign count | 49 | 59 | 42 |
| Money pledged | $1,956,290.32 | $875,395.60 | $4,241,011.95 |
| Promised I'd circle back didn't I? |
Seeing the data from these past few years should provide some context for how strange this month was. A sizable decrease in the number of campaigns (the lowest number for Kickstarter since January 2025, lowest for Backerkit since this past January) and yet an equally sizable increase in money funded, compared to both last month and last August. August 2024 obviously stands apart from this, but that's when the Cosmere RPG finished (something of a Crowdfunders Georg). Also, as an aside, that's when the Neopets RPG ended. That shit raised the 4th-highest amount of money that month. Good thing that people learned their lesson and didn't give a bunch of money to an IP-based project without much evidence to back up the grand promises made.
- External Audience campaigns feature popular artists who have not previously been involved in making TTRPGs deciding to publish something. They are almost always involved in the field in some way They benefit enormously from having large fanbases who are already interested in supporting them, which should translate to more backers and more high-dollar backers (I do not have the empirical data to back this up, but it just tracks). In August 4-14, this was:
- The Dungeons & Daddies podcast making a 5E supplement/campaign setting out of their highly successful podcast
- Professor Dungeon Master (who I shan't link to), a YouTuber with 157K subscribers at time of writing, making a game
- Intellectual Property campaigns are exactly what they sound like: licensed TTRPGs of existing media. Similarly to External Audience campaigns, these benefit from a large audience predisposed to be interested in the game, but crucially they can't usually be as effectively targeted by the creators. I don't think the Ghost in the Shell mangaka, publisher, or anime studio is really putting out a call to go back the TTRPG adaptation (but I could be wrong). In August 4-14, this was:
- The Ghost in the Shell: Tabletop Roleplaying Game
- Children of Time: The Roleplaying Game
- (worth saying that the only other US$100K+ game in August was DC Justice League Unlimited Roleplaying Game, another IP campaign)
- Known Entity campaigns are the broadest category as they rely on the previous success of the game system, designer/publisher, or both. Even though this is something of a catch-all category, it highlights that monetary success in crowdfunding rarely comes out of nowhere. In August 4-14 this was:
- DCC RPG Book of Funnels (popular system, well-known publisher)
- Rise of the Lazy Gamemaster (third in a series of GM advice books)
- Seven-Part Pact (Jay Dragon + Steve Jackson, plus years of public playtesting and positive reviews)
- The Wildsea: Sourdown (popular system, well-known publisher)
- Terra Mortis | Solo Post-Apocalyptic Deckbuilding RPG (something of an outlier, but previous successful campaigns including a US$100K+ one must have built an audience)




