I know that this information is tracked for ZiMo by a variety of people (scroll down for the credits), but what about the rest of the year? What about bigger projects?
Essentially: what about the real money being made?
So because I am deeply unwell, I decided to take this project upon myself and start to keep a record of all the TTRPG crowdfunding campaigns I could find. To keep this work mildly manageable, I used the following criteria to filter through projects:
- I compared campaigns across three platforms: Kickstarter, Crowdfundr, and Backerkit. Kickstarter is the most obvious as it remains THE crowdfunding platform (despite announcing a pivot to blockchain technology in late 2021, followed by public outcry and decline in TTRPG project revenue in 2022, and a seeming retreat from the controversial technology in 2023), but Backerkit is giving Kickstarter a run for its money, having started its own crowdfunding operation in mid-2022. Crowdfundr is the odd one out in this pack, a smaller site that launched in 2022 as part of the ConnectionPoint family of crowdfunding websites, but it's the platform that I personally have used and it has a dedicated event called Tabletop Nonstop that coincides with ZiMo/ZineQuest in February.
- I limited myself to successful campaigns that ended during the month of November, with the goal being to see what is actually getting funding and where money is going. It would be interesting to see what kinds of projects don't get funded, but I don't want to draw attention to things that could potentially embarrass their creators. I know that I wouldn't want some random person on the internet pulling up things that didn't work out for me for the world to see (except for when I mastered out of a PhD program - I'll gladly talk about that anytime and highly recommend it to anyone).
- NO DICE/MINIATURES CAMPAIGNS. This is completely a personal choice, but I just did not want to sift through all of them. There were too many, and I don't consider them important to my goal. This does not, however, exclude campaigns for physical/digital accessories directly related to playing TTRPGs (things like character sheets, virtual tabletop platforms, etc.).
- I converted non-USD units into USD using the conversion rate on whatever given day I recorded the campaign. Does this accurately reflect the exact amount of money raised? Absolutely not. If you want to look up the conversion rate for the day that a campaign ended and fix my numbers, be my guest.
With all that said, witness the fruits of my labors.
Some big picture statistics for the state of November 2023 TTRPG crowdfunding:
- 175 campaigns
- 10 Backerkit
- 1 Crowdfundr
- 164 Kickstarter
- $10,275,932.48 raised
- $1,256,857.98 on Backerkit
- $455.00 on Crowdfundr
- $9,018,619.50 on Kickstarter
- Types of campaigns
- 7 accessories
- 2 Actual Play shows
- 41 adventures
- 2 advice books
- 8 campaign settings
- 1 magazine
- 58 supplements/expansions
- 56 systems
- 39 distinct systems used across all campaigns
- 66 campaigns (37.71%) used D&D 5e and raised $5,621,468.60 (54.71% of all money raised in November)
- 43 campaigns (24.57%) developed original systems and raised $751,587.43 (7.31% of all money raised in November)
But now let's dig a little deeper into some more interesting stats, starting with Backerkit.
Kickstarter's November
The top 5 TTRPG campaigns on Kickstarter in November are as follows:
- The Crooked Moon: Folk Horror in 5E (just over $4 million from 21,793 backers) by Legends of Avantris
- Teenage Mutant Ninja Turtles and Other Strangeness (almost $1.3 million from 8,383 backers) by Palladium Books
- Adventurer Conqueror King System Imperial Imprint ($333,010 from 1,972 backers) by Autarch (whose owner, Alexander Macris, was the CEO of Milo Yiannopolous' company from 2016-2018 and remains an active participant in the US
alt-rightfascist movement) - Dungeon & Potions - Treats & Dragons ($238,342 from 2,788 backers) by Blue Wave Publishing
- Elyse's Guide to Magic - A 5e supplement ($233,709 from 2,668 backers) by Draco Studios
- Teenage Mutant Ninja Turtles and Other Strangeness (almost $1.3 million from 8,383 backers) by Palladium Books
- Adventurer Conqueror King System Imperial Imprint ($333,010 from 1,972 backers) by Autarch
- Dungeon Dwellers Roleplaying Game ($207,775 from 1,783 backers) by Reaper Miniatures
- Deadlands Night Train 25th Anniversary ($140,094 from 2,184 backers) by Shane Hensley
- Orbital Blues: Afterburn ($129,224.12 from 1,186 backers) by SoulMuppet Publishing
What can we learn from these two related top 5s? Two things: first, that D&D 5e still reigns supreme in the Kickstarter ecosystem (accounting for 62% of the money raised in November); second, reprints are the best bet for non-5e crowdfunding (accounting for three of the top five non-5e campaigns - TMNT, ACKS, Deadlands 25th Anniversary).
Backerkit's November
Of the 10 successful TTRPG campaigns in November on Backerkit, the most successful was either Monte Cook Games' reprint of Invisible Sun's Black Cube (raised the most money at $665,980) or Goodman Games' reprint of Grimtooth's Old-School Traps for 5e and DCC, which raised less money at $203,426 but had the most backers (3608) and surpassed their goal by the highest percentage (2,034% funded - goal of $10,000). The third most successful campaign was Evil Hat's Deathmatch Island (raised $161,870 from 3111 backers, 540% funded), a game based on the PARAGON system by John Harper.
While there were other successful campaigns in the $50,000-$75,000 range, these top three are the most interesting to me as they are most similar to the successful campaigns on Kickstarter: reprints, driven by established companies, large books full of art that only entities with considerable extant capital can produce. Those three campaigns alone account for 82% of the money raised on Backerkit in November.
Crowdfundr's November
There was only 1 TTRPG campaign on Crowdfundr in November: GVW: A Mork Borg Hardcore Wrestling Zine! by Gallant Knight Games. It was the only one to feature on the platform since the end of September. There's not much to say here, except to note that there have been just 40 TTRPG campaigns on Crowdfundr compared to Backerkit's 53 and Kickstarter's who-knows-how-many (there have been 99 campaigns that made over $100,000 in 2023 alone). Crowdfundr has a ways to go if it wants to compete in this particular arena, even despite its Tabletop Nonstop promotional event.
Big Conclusions
I want to drill down into a very important question - how sure of a bet is 5e? The average amount of money raised across all three platforms (well really two since Crowdfundr didn't have any 5e campaigns) for a D&D 5e-based campaign in November was $85,173.77.But Crooked Moon is an enormous outlier. Just take a look at this histogram:
Crooked Moon skews the data so much that it creates a category all its own. So what happens when we take it out?
The data look practically the same, with a new average of $17,372.06. This is because the median value of a November 5e crowdfunding campaign is $4,026.84. Half of all campaigns (33 in total) made $4,000 or less, and if you take out the top three the median sinks to $3,671.56. Now this is nothing to sneeze at - hell, my own crowdfunding campaign in February made juuuuuust under $600 - but it's a far cry from a surefire runaway success. Indeed, the saturation of the market with 5e products probably helps depress the overall success of those same campaigns. Half of them aren't even appreciably more successful than system neutral/agnostic campaigns (average value: $10,117.02; median value: $3,392).
Takeaways
There's money in the TTRPG space. No reasonable person can claim that there isn't. The problem is that the space is awash in projects using D&D 5e and made by larger indie publishers, and also it's locked up in platforms like Kickstarter that aren't accessible to most people outside of North America and Western Europe. How do we fix this?
I have no idea.
Until a better answer comes along, I plan on continuing to catalogue TTRPG crowdfunding campaigns. Someone should keep an eye on them after all, and it may as well be me.
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