While attending Big Bad Con 2023 at the end of September, I had the opportunity to sign up for Plus One Exp's RPG Zine Club. This subscription service delivers 1-2 zines (both storygames and adventures) to your door/inbox each month, featuring a wide variety of creators and bringing together artists from around the world. Once I heard about it, I knew I had to sign up, both to build my personal hoard of RPG zines and to see what kind of interesting new games I might find as a result. This is a review of the storygame offering, with the adventure game review to follow in Part 2
SuperDillin Double Feature
Guys in Chairs belongs to the "improv game" school of TTRPGs, a term I have completely made up to describe games that could be pretty easily found in an improv group's rehearsal repertoire. These are relatively simple games guided by strong premises and heavily dependent on players' ability to play off of each other in open-ended scenes. Here, you're playing the not-even-sidekicks of various super individuals (think less Robin and more Alfred) as they try to help their superfriends resolve various significant missions.
These are your friends, and that's you on either end. Yes, you could be Wonder Dog, who's just a regular dog with a cape on. |
The rules are simple (simple enough that I won't reproduce them here for fear of giving away most of them for free), but there is some structure lacking that could help players. Anyone not comfortable with improv or unfamiliar with the role of non-superpowered individuals in comic books might flounder a bit in this game. There isn't much in the way of advice in terms of the kinds of conflicts that you might encounter or how you can introduce meaningful action when you're a mundane character in a superpowered world. In short, this is a great game if you're already pretty familiar with roleplaying and comic books, but it doesn't have the scaffolding to help players new to TTRPGs.
Spin the Bottle
Spin the Bottle is the other half of the SuperDillin double feature, a system based on the kissing game of the same name. This is a very clever idea, to take the emotional weight and connotations of an existing object and convert them into an engine to generate those same vibes. This game centers around secrets: you have a crush (determined randomly at the beginning of the game), but no one else can find out. You spin the bottle to decide who your scene partner will be, but even when you're not in a scene you're constantly on the lookout for clues to other players' crushes. The game itself ends when someone correctly guesses another player's crush, so you have an additional reason to pay close attention to every scene.
Characters from Girls With Slingshots by Danielle Corsetto |
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